In a surprising turn of events, legendary game director Hideo Kojima has expressed a degree of frustration over the overwhelmingly positive reception of his upcoming title, Death Stranding 2: On the Beach. According to a recent report by Polygon, Kojima lamented in an interview with Edge magazine that test scores for the sequel were significantly higher than those for the original 2019 game, which famously divided players, with six out of ten testers initially deeming it “terrible.” “Everyone seems to be positive” about Death Stranding 2, Kojima reportedly complained, adding, “I do wish I was a bit more controversial.”
This sentiment is not entirely new for the auteur, known for his ambitious and often unconventional design choices. Musician Woodkid, who contributed to the game’s soundtrack, revealed to Rolling Stone that Kojima even made changes to the game in response to the positive feedback, believing that such universal approval meant “something is wrong.” Kojima’s philosophy, as shared with Woodkid, is that true love for a game often stems from initially disliking it before coming around. This echoes his past audacious moves, such as replacing Solid Snake with Raiden as the main protagonist in Metal Gear Solid 2: Sons of Liberty, a decision that initially sparked controversy but eventually saw Raiden embraced by fans.
Despite Kojima’s desire for divisiveness, early impressions from Polygon’s Oli Welsh suggest that Death Stranding 2: On the Beach is a “tour de force.” The game is described as a “smooth, incredibly accomplished iteration” on the original, retaining its hypnotic power while perhaps shedding some of its “awkward spikiness.” The first Death Stranding, with its unique gameplay loop of traversing desolate landscapes as porter Sam Bridges (Norman Reedus) and its prophetic themes of isolation and reconnection during the COVID-19 pandemic, eventually garnered a cult following and saw its reputation grow over time.
The sequel continues Sam’s quest to reconnect humanity, expanding into new, moon- or Mars-like territories inspired by Mexico and Australia. Players will once again meticulously plan routes, manage cargo, and navigate treacherous terrain filled with “timefall” rain and ghostly BTs. While the core gameplay remains familiar, Kojima Productions has refined the experience. Combat, for instance, is noted as “much less frustrating,” offering eased difficulty and more engaging tools, alongside Kojima’s signature Metal Gear-style stealth. The inclusion of an excellent suite of VR training missions further enhances accessibility.
Storytelling, while still bearing Kojima’s distinctive mark of lengthy, exposition-heavy cutscenes, is perceived as “a little more character-focused and naturalistic” and “more smoothly paced” than its predecessor. The game focuses on Troy Baker’s sinister Higgs as the primary antagonist, avoiding some of the more baffling subplots of the original. The stunning visual artistry of lead artist Yoji Shinkawa, with his blend of sleek technology and primal organic imagery, continues to create an “unforgettable sci-fi dreamscape.” New elements like a skill tree, a talking puppet companion named Dollman, and fast travel via a tar-submarine base add further layers to the expansive world.
Ultimately, Death Stranding 2: On the Beach appears to be a “lavish, carefully considered sequel” that builds upon a truly unique foundation. Its comfortable iteration on a formula that remains startlingly original and absorbing, coupled with a world that resonates deeply, particularly in a post-pandemic context, suggests it might be arriving at a perfect moment for a broader audience. It seems that, despite Hideo Kojima’s wishes for controversy, players are simply thrilled to delve back into the strange and compelling world of Death Stranding.